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Posted: Sun Feb 25, 2007 1:48 pm
by Brown Sauce
I don't see MR as a mare at all. Most of the tweaking is to do with FG or GI, neither of which is necessary unless it's for architectural. Good lighting is key.

If you want to have a look at XSI and decide to get your hands on some tutorials, don't touch digital tutorials, the guy doesn't know what he's on about, and will set you up the wrong track. The first and best are those of Joe Saltzman. Also the cheapest. He made the bandwagon that digituts are climbing all over.

https://www.3dtutorial.com/company.php

Posted: Mon Feb 26, 2007 12:13 pm
by faceless
here's an animation I made using audio from one of the Ricky Gervais podcasts.

<object width="425" height="350"><param name="movie" value="https://www.youtube.com/v/QaVW6-uvtNU"></param><param name="wmode" value="transparent"></param><embed src="https://www.youtube.com/v/QaVW6-uvtNU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

the process, after deciding on the monkey theme, was this:

1. Find relevant pictures that would suit the characters. The chimpanzee one is actually a morph between the chimp and the real face of Karl Pilkington - this was done using Paint Shop as I find that much simpler for that task than Photoshop.

2. Chopped the audio into individual files as each person spoke, making a total of 37 sections.

3. Loaded each audio file and relevant picture into "Crazy Talk 4", set the relevant facial expressions, eye colours, animations etc and created 37 separate mpg files for each cutaway.

4. Loaded Cyberlink PowerDirector video editing suite to join the files together and add titles.

5. Saved as mpeg-1 file and then uploaded that to youtube.

Posted: Wed Feb 28, 2007 9:35 am
by Brown Sauce
that's pretty good faceless, made me laugh.

never heard of "crazy talk 4", I s'pose crazy talk 1 would j gaunt -Image

Posted: Wed Apr 04, 2007 5:27 pm
by behroze
I haven't been around for a while and look at all the conversations I missed.

I was actually looking for a way to create 3D concept vehicles. I need something like CATIA but not that powerful.

Any ideas?

P.S., did this thread go off topic or is this where I should post this question?

Posted: Thu Apr 05, 2007 3:32 pm
by Brown Sauce
I don't think it's off topic, at any rate as far as I know all "hard" modeling is still done with nurbs, and a fair bit of soft stuff too.

https://www.rhino3d.com/

could probably hit the right spot, it's not overblown but still does everything.

Code: Select all

CD1 Program (~651MB):
https://rapidshare.com/files/18811249/rhino1.part1.rar.html
https://rapidshare.com/files/18813013/rhino1.part2.rar.html
https://rapidshare.com/files/18802298/rhino1.part3.rar.html
https://rapidshare.com/files/18804299/rhino1.part4.rar.html
https://rapidshare.com/files/18806226/rhino1.part5.rar.html
https://rapidshare.com/files/18808005/rhino1.part6.rar.html
https://rapidshare.com/files/18809490/rhino1.part7.rar.html

CD2 Documentation (~139MB):
https://rapidshare.com/files/18815544/rhino2.part1.rar.html
https://rapidshare.com/files/18813803/rhino2.part2.rar.html

NFO:
https://rapidshare.com/files/18813022/signmaker.nfo.html

More info:
www.rhino3d.com/4/newfeatures.htm
I haven't downloaded any of this, but there haven't been any complaints from the place I copy/pasted it from ... :)

Posted: Thu Apr 05, 2007 7:52 pm
by behroze
Thanks for that Brown Sauce.

Posted: Fri Apr 06, 2007 7:46 am
by Brown Sauce
cgtalk is a great forum for all things cg, it has a rhino forum, and a lot of very helpful people ...